One of the coolest, and most popular, subjects of time-lapse photography is the night sky. With the camera sitting on Earth it appears as if the stars are moving across the sky, making for an incredibly cool effect. It’s the same type of thing as watching a time-lapse of a plant growing: we know it’s […]
The truth about most PC users today is that they don’t need super powerful processors, room-heating graphics cards, or quad super-high-resolution displays. In the end, they need something that has just enough power to handle some web browsing and email. As we geeks know, it doesn’t cost much to get that kind of horsepower. Enter […]
Even though the Samsung Galaxy S II was just released, Samsung insiders have already tipped that the next iteration of the line, the Samsung Galaxy S III, will be released in the first half of 2012, along with a 4G-capable Samsung Galaxy Tab. The President of Samsung’s mobile devision, J.K. Shin, said that H1 2012 […]
By Ishaan . May 31, 2011 . 12:54pm
Monster Hunter: Dynamic Hunting releases this day in Japan, and Capcom have put out a new promo video for the iPhone game that gives you a pretty good idea of how it plays. You get thrown into fights with different monsters and have to take them down within the time limit.
Judging by the video, one gets the impression that combat plays out more or less like a simplified version of the regular Monster Hunter games. You drag to move, tap monsters to attack, flick to perform a slash attack, and swipe using two fingers to dodge. Blocking is done by pressing two fingers against the screen.
As far as weapons go, Dynamic Hunting grants for the use of a Sword and Shield, Great Sword and Dual Swords. You can customize 40 different types of weapons and 13 different types of armour.
Like its console counterparts, Dynamic Hunting also grants for local coop play. This works using Bluetooth. Capcom state that even if one player fails the mission but his partner completes it, both players will get to reap the rewards.
Hours after Apple’s unexpected press release that discussed its new iCloud service, comes news not all that surprising. The company is said to have reached agreement with each of the four large labels to bring music to the cloud, according to The Wall Street Journal.
Although Apple has not yet officially announced what iCloud is, we’ve known for awhile now one of its components is to provide music “in a cloud.”
Up until today, Apple had signed three of the four major recorded-music companies, including Warner Music, Sony Music, and EMI Group. According to The Journal, the fourth, Universal Music Group is expected to sign this week.
Apple still needs to sign music publishers to its iCloud service, but those talks are ongoing. These are those that actually own the rights to songs’ underlying compositions.
Still, it would be surprising for Apple to announce a service (like it did today) without knowing those agreements are close to being final.
Excited? Leave your comments below.
The U.S. federal government is throwing away its BlackBerrys and replacing laptops with iPads, according to a new piece by The Washington Post.
While the government has been often described as a place where technology upgrades come at a “Little House on the Prairie” pace, that is no longer the case. And Apple appears to be the biggest winner in the government’s move to new gadgets.
The U.S. government spends $80 billion annually on information technology. Whereas those dollars used to go to BlackBerry’s RIM, that is changing.
The reason for the switch is largely tied to changing consumer preferences at home as well as agency directors and senior officials using newer gadgets, such as the iPad.
According to Vivek Kundra, the federal government’s chief information officer:
People have better access to information technology at their homes than they do at work, and that’s especially true in the public sector.
If you look at the average school kid, he or she probably has better technology in his or her backpack than most of us do in government offices.
With this in mind, Kundra is beginning to give U.S. government employees what they want.
The chief information officer wants everyone to be a “one-device guy.” In other words, rather than carrying around a U.S. government-sponsored BlackBerry and an iPhone for personal use, workers should only have to carry one handset.
Therefore, in many agencies employees are having a choice of handsets.
For example, the Department of Veterans Affairs is letting its clinicians choose an iPad or iPhone instead of a BlackBerry.
According to Charlie Wolf, an analyst for Needham & Co., BlackBerry is a one-trick pony.
The one trick was their secure messaging platform. Management has yet to understand that the world has changed. They didn’t understand that it was a software game going forward.
It will be interesting to see how the popularity of the iPad and iPhone changes the U.S. government. Already, we know the president uses an iPad 2, so that is saying something.
What do you think? Leave your comments below.
SongCatcher is a fully functional mobile recording studio for iPhone and iPod touch. It’s perfect for both professional and amateur musicians since it features two separate interfaces, making it remarkably easy to capture musical ideas while away from the studio.
SongCatcher‘s Project Mode features an interface that’s similar to conventional music software, providing you with instant access to all of the app’s controls and functions. The Simple Mode is intended for the novices out there who have never worked with music software. It allows you to jump right in to the music creating process with little to no hassle.
The app is absolutely loaded with features, but the main ones are outlined below:
- 10 layers of recording
- MIDI editor and exporter
- Audio recording through either the built-in mic or external input (like IK’s iRig)
- Resizable keyboard
- 10 included instruments with more available via in-app purchase
- Ability to export mixes in various formats via email
To have a chance at winning one of two SongCatcher promo codes, simply hit that blue tweet button near the bottom of this page or retweet this post from your favorite Twitter app before 11:59 PM PDT tonight (May 31st). We will then search the Twitterverse for all of the retweets and randomly choose our lucky winners. The winners will be notified via Twitter, so please be sure to follow us so we can send you your promo code via a direct message.
Non-Twitter users and those of you who want to increase your odds of winning can simply leave a relevant comment below before 11:59 PM PDT tonight to have a chance at winning one of the other three promo codes.
Feel free to participate in the giveaway via either or both methods. Only one entry per person per method is allowed, totaling up to two entries per person if using both.
If you own a Hewlett-Packard notebook, you may want to check your model number as HP is, once again, recalling thousands more of its lithium-ion batteries due to overheating issues, which can cause the battery to rupture, resulting in fire and burn hazards. These batteries are used in some HP and Compaq notebooks. The recall […]
With the Windows Phone 7 Mango update due out later this year, it makes sense that hardware which will ship with Mango preinstalled would start being unveiled by manufacturers. One new Windows Phone partner — Acer — has decided to break the ice at Computex 2011. Acer’s W4 handset will launch with Mango, but sticks […]
Zombie Ball ($0.99) by Hindarium is an entertaining game where users tilt their iDevice to crush invading zombies with a huge ball. The idea is simple but genius. Honestly, after those infernal zombies from Plants vs. Zombies who doesn’t want to squash a zombie or two?The game begins with a cartoon storyline explaining that zombies have appeared and a scientist has created a massive ball to destroy them. Then a map is displayed and you begin the first level. Each level represents a different section of the map.
Your mission is to defend the house of each level from the invading zombies. Zombies come from all directions and your only defense is the ball. To kill a zombie, tilt your iDevice so that the ball runs them over. If zombies reach your house you begin to lose health points from the house’s health bar, which is displayed above the house. If the health points reach zero, you lose.
Points are awarded for every zombie killed. At the end of each level, points earned are added to the running total, and the next level (or area) is unlocked. You can earn bonus points by killing two or more zombies in a row. The game supports OpenFeint for score sharing.
Zombie Ball is very simple yet addicting. Even with such easy controls, it still takes a while to get the hang of moving the ball well enough to kill the desired zombies. In later levels, more zombies appear as well as larger ones so the game remains challenging. If you’re looking for a little zombie revenge, check out this game.